Class MapStyle
StyleLayer rules plus a background color, describing
how a vector tile is painted. The built-in light() and dark() styles
target the common OpenMapTiles/Protomaps source-layer names and also the
simplified names used by the bundled screenshot fixtures, so they render
real basemaps and the offline fixtures alike.-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionadd(StyleLayer layer) Appends a layer rule (rendered in insertion order, bottom to top).static MapStyledark()A dark basemap suited to night mode.static MapStyleParses a (subset of a) MapLibre GL style JSON document.intThe viewport background color as 0xAARRGGBB.getName()The style name.static MapStylelight()A clean light basemap (sensible default for most apps): muted land, soft water and parks, and roads that read by their importance -- main roads wider and faintly tinted, every road edged so that it stands off the land, side streets and buildings only once the map is close enough for them to mean something.
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Constructor Details
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MapStyle
Creates an empty style with the given background color (0xAARRGGBB).
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Method Details
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getName
The style name. -
getBackgroundColor
public int getBackgroundColor()The viewport background color as 0xAARRGGBB. -
add
Appends a layer rule (rendered in insertion order, bottom to top). -
light
A clean light basemap (sensible default for most apps): muted land, soft water and parks, and roads that read by their importance -- main roads wider and faintly tinted, every road edged so that it stands off the land, side streets and buildings only once the map is close enough for them to mean something. Settlement names are joined by the names of main roads and parks from zoom 12, side streets from zoom 14 and points of interest from zoom 16, when the tile source supplies those names.
Every colour falls back to the value baked in here but is overridable through a theme constant (a CSS color string) so an app can recolour the map without supplying a whole style:
mapLightWaterColor,mapLightLandcoverColor,mapLightLanduseColor,mapLightParkColor,mapLightRoadColor,mapLightMajorRoadColor,mapLightRoadCasingColor,mapLightBuildingColor,mapLightBackgroundColor,mapLightLabelColor,mapLightRoadLabelColor,mapLightLabelHaloColor. e.g. a theme constantmapLightWaterColor=#1e88e5. -
dark
A dark basemap suited to night mode. Mirrorslight(), with the same order of importance in dark tones: each colour is overridable via a theme constant (mapDarkWaterColor,mapDarkLandcoverColor,mapDarkLanduseColor,mapDarkParkColor,mapDarkRoadColor,mapDarkMajorRoadColor,mapDarkRoadCasingColor,mapDarkBuildingColor,mapDarkBackgroundColor,mapDarkLabelColor,mapDarkRoadLabelColor,mapDarkLabelHaloColor). -
fromJson
Parses a (subset of a) MapLibre GL style JSON document. Recognized: the top-levellayersarray withtypeofbackground/fill/line/symbol, each layer'ssource-layer,minzoom/maxzoom, a simple["==", key, value]filter, and the common paint/layout properties (background-color,fill-color,line-color,line-width,text-field,text-color,text-size). Unsupported constructs are ignored rather than failing.
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